Game Jams
Either Solo or in Groups, I participated in multiple Game Jams over the course of my Game Design career. This webpage will provide you with all the information on my contributions and submissions.
Clown Snatchers
The circus just got into town, but all the clowns got lost! The ringmaster tasked you to take the car and collect as many red-nosed merrymakers as possible before the show starts. Drift into clowns with your car to harmelssly collect them.
| Gamejam: GMTK Game Jam 2020
| Genre: Singleplayer, Casual
| Team Size: 8
| Duration: 48 Hours
| Platform: PC
Contributions:
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Audio and Sound Design created from existing assets.
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UI/UX Design for all In-Game HUD elements along with technical implementation.
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In-Game Camera setup.
3319th place out of 5324 entries for the GMTK Game Jam 2020
Mønkey Madness
Play as a monkey that just went on a shopping spree and bought an ungodly amount of meatballs, but due to the amount of people at the store, they lost their meatballs! Help this monkey find and eat as many of their lost meatballs by throwing shopping car at people to get them out of your way while escaping the staff and set the highscore!
| Gamejam: Global Game Jam NL 2021
| Genre: Singleplayer, Casual
| Team Size: 6
| Duration: 48 Hours
| Platform: PC
Contributions:
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Audio and Sound Design created from existing assets.
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UI/UX Design for all In-Game HUD elements along with technical implementation.
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UI/UX Design for Main Menu along with technical implementation.
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Setup of collectables.
16th place out of 93 entries for the Global Game Jam NL 2021
Frogotten Taxes
In Frogotten Taxes, you play as two frog friends collecting taxes from a procedurally-generated building. Set in the post-impressionistic era, these fancy amphibians need to climb up the endless tower of tax-payers. What can go wrong if you have the power of friendship by your side?
| Gamejam: Nordic Game Jam 2022
| Genre: Co-Op, Arcade
| Team Size: 11
| Duration: 48 Hours
| Platform: PC
Contributions:
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Prototyping and Researching the Player Movement and Controls.
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UI/UX Design for the Main Menu and Settings Menu along with technical implementation.
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Management of the Itch.io website and submissions.
To be announced.
Convolution
Convolution is a first-person parkour-shooter game where you are trapped in a looping scene, which increasingly becomes more and more challenging to finish due to its ever-changing level design.
| Gamejam: The Design Den's Game Jam Summer 2021
| Genre: Singleplayer, First-Person Parkour Shooter
| Team Size: Solo
| Duration: 48 Hours
| Platform: PC
Contributions:
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All feature implementations along with player movement and 3C's.
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First-Person Parkour-Shooter Level Design along with gameplay progression.
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Audio and Sound Design created from existing assets.
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UI/UX Design for In-Game HUD and Main Menu along with technical implementation.
Honourable Mention for The Design Den's Game Jam 2021